- Fixed game pausing sometimes on startup.
- Tutorial dropship appears immediately, although I’m going to remove the dropship from the tutorial completely in favor of something else.
- Removed the skill tree button from the HUD. Going to prototype giving the player 3 upgrade options at a time and letting them pick rather than having a skill tree. Under the hood it can still be the same code but how it’s presented is going to change.
- Fixed a bug where the tutorial would be in a funky state when restarting.
- Basic screen shake for enemy and dropship explosions. Need to work on this as it causes visible lines in between tiles.
- Editor support for multiple sounds for a gun.
- Variant sounds for machine gun, enemy explosions, enemy taking damage, and coin pickup.
- Support for kickback when firing weapon.
- Smoother camera movement that attempts to focus on the action.
- Basic “”card”” system that massively improves gameplay. Each “”deck”” specifies a sequence of card types and difficulties. A card matching the type and difficulty is randomly selected from the deck and played. Currently there are enemy and coin cards.
- Enemies can be spawned in patterns via card tab in editor.
- Flyers have vertical movement to make them more interesting.
- Slowed down player and enemies.
Categories