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Gun Runner v2 DevLog #6

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  • Just about finished the parallax background. Ran into an issue when trying to reposition the parallax sprites once they went offscreen. Note to self: when an SKNode as an SKPhysicsBody attached, manually setting the node’s position doesn’t work. You need to use an SKAction or remove the physics body, set the node’s position, and then re-add the physics body.

 

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Categories
DevLog

Gun Runner v2 DevLog #5

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  • Finished dropship death animation. Took longer than expected because there was a weird flickering issue with the explosions that I had to track down. Turns out if you don’t nil out the SKSpriteNode’s texture before running an animate action, it will display the last frame from the previous animation for a split second.
  • Began work on parallax background.

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Categories
DevLog

Gun Runner v2 DevLog #4

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Had to run a lot of errands today so it’s a bit light.

  • Enemies explode on death.
  • Started work on dropship death animation. Things went horribly wrong. Just about done but calling it for the night.

 

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